Memory Seq
Game Preferences
You can control many aspects of the game. The numbered buttons at the top provide a quick
way to default the various settings (the higher the button number, the more difficult) which you
may then adjust if and as you like.

  • GAME SIZE: Controls the size of the puzzle. The number reflects the number of tiles in  
    the game board.
  • Reverse, Shuffle, Anchor, Hide% and Hide # affect what happens after you select a tile.
    The lower the numbers the easier the game. Note that the system will not let you set the
    shuffle % and hide % such that they total more than 100 (the system will not shuffle and
    hide at the same time because luck would then be required to win).
  • Shuffle %: The percent of the time that the tiles get re-arranged after each tile selection.
  • Reverse%: The percent of the time that the sequence gets reversed (from clockwise to
    counter-clockwise or vice versa) after each tile selection.
  • Anchor%: The percent of the time that the anchor value changes after each selection.
  • Hide Freq%: The percent of the time that the system will hide tile(s) after each selection.
  • Hide#: The most tiles that the system will hide at a time

Display Settings allow you to control the information that appears at the top of the game
board.  The upper left corner of the game board is the current sequence number, the upper
center is the game timer/clock, and the upper right displays the current anchor and direction.
Changes to the puzzle will appear until the next tile is selected, unless the item is marked for
display in which case it persists. Note that all games are timed for the stats screen, but you
may choose not to display the timer/clock.  Checking the display chosen box keeps track of
each tile that has been successfully chosen.

Popup when shaken: Allows you to set how long (in 1/4's of seconds) the popup screen will
display when there is a change to the puzzle such as a new anchor or a shuffle. If you set the
time to 0 then it will appear until you dismiss the popup by clicking OK

Countdown seconds: 0 indicates that the game will not time out. Otherwise, you must complete
the game in the time specified or lose that game. Note that the game timer will pause when
popup screens appear or when you look at statistics.

Game domain: Specify the range of letters or numbers that are displayed. 123456... will display
the numbers from 1 until the #of tiles. Likewise ABCDEF... and abcdef... will do the letters
starting with A(a). 1-99, AtoZ, a to z will use the the numbers, letters falling within that range.
Note that you will not be able to use just lower case letters or uppercase letters for games with
more than 26 tiles. You can also select presidents by their order of inauguration; states (either
by their admission to the union or alphabetically); months; and the books of the King James
Bible. Note that some domain types may be limited to certain puzzle sizes.

Start Sorted: Indicates whether the game should start with the tiles displayed in order. The
game may change the displayed order if shuffling percentage is greater than 0.

Start Seq: If checked, the game will start in ascending order from the lowest valued tile.
Otherwise it will start from a random tile in a random order.


Color: For Palm OS 3.5+ devices that support color you may indicate that the game is in Black
& White, use a single random color, use sticky colors which are random colors that remain with
each numbered tile for the duration of the game, or use shuffling colors which change after
each selection.